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Operating system or device, Godot version, GPU Model and driver (if graphics related):
Manjaro 64bit, Godot - Master build, NVidia GT540M
Issue description:
BakedLightmap in does not detect and use the GridMap models.
Steps to reproduce:
Import an object with generated uv2 for lightmap and make it in to a MeshLib, then create a GridMap and use it. Try to Bake. Nothing happens. It is like the Meshlib meshes are do not have UV2.
The text was updated successfully, but these errors were encountered:
kakoeimon
changed the title
BakedLightmap in does not detect and use the GridMap models.
BakedLightmap does not detect and use the GridMap models.
Dec 15, 2017
using gridmaps is not possible, because gridmaps are drawn using instancing. They will work with GIProbe, but not BakedLightmap
the only way to make them work would be an option to convert gridmaps to meshinstances
He told me to keep it open cause someone may want to work on this.
So I keep it open.
After discussing with @MarianoGnu , it may be possible to bake meshes transparently when running the lightmapper pass, so GridMap changes to meshes without you noticing and can add lighting.
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Manjaro 64bit, Godot - Master build, NVidia GT540M
Issue description:
BakedLightmap in does not detect and use the GridMap models.
Steps to reproduce:
Import an object with generated uv2 for lightmap and make it in to a MeshLib, then create a GridMap and use it. Try to Bake. Nothing happens. It is like the Meshlib meshes are do not have UV2.
Link to minimal example project:
Bake_GI_Probe_Problems.zip
Test tsc in GridMap.tscn
The text was updated successfully, but these errors were encountered: