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Lightmap (raytrace) not working? #16820
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I've used NVIDIA NVS 310 (driver v. 382.16) but I could test on AMD Rx480, if it is graphics card related. I used the default parameters for the baked lightmap node and a import texel size of 0.01 |
I will be changing code related to baking in 3.2, so this is on hold. |
I have the same issue on 3.2.4, here is my setup: i5, GTX1050m |
The lightmapper will be rewritten for 4.0, Edit: The new CPU lightmapper should fix this in 3.2.x once it's merged. |
I'm pretty sure the issue simply is that direct lighting doesn't work on the raytraced version. There is no difference in the result of baking with lights set to bake mode indirect and bake mode all when using the raytracing option. |
Fixed by #44628. |
Godot version:
Godot 3
Hello,
I've created a simple room in blender and exported it with the better collada exporter.
Now, I'm trying to create a lightmap. With ConeTrace mode, everything looks ok but in RayTrace mode it looks very strange...
ConeTrace:
RayTrace:
You can have a look at the project.
Is it a bug or have I done something wrong?
house_viewer.zip
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