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Change Type in Scene Tree Doesn't Mark The Scene as Modified #18027

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nazgulsenpai opened this issue Apr 6, 2018 · 1 comment
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Change Type in Scene Tree Doesn't Mark The Scene as Modified #18027

nazgulsenpai opened this issue Apr 6, 2018 · 1 comment

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@nazgulsenpai
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Godot version:
Master eaa5dfb

OS/device including version:
Windows 10 64bit, OSX

Issue description:
Using the Change Type item in the Context Menu of the Scene Tree does not trigger that the scene has been modified.

Steps to reproduce:
Select any node in a scene that's unmodified and Change Type. Notice the asterisk in the Scene name indicating a change since saving is not present.

image

@ghost ghost added this to the 3.1 milestone Apr 6, 2018
@ghost ghost added the confirmed label Apr 6, 2018
@reduz
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reduz commented Sep 7, 2018

Because it clears the undo/redo, but its a good point

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3 participants