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Godot crashing on this C# project #20078

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lucbf opened this issue Jul 9, 2018 · 8 comments
Closed

Godot crashing on this C# project #20078

lucbf opened this issue Jul 9, 2018 · 8 comments
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@lucbf
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lucbf commented Jul 9, 2018

Godot version:
3.0.5, 3.1

OS/device including version:
Windows 10
Linux Elementary OS 0.4.1

Issue description:
It looks like the crash occurs because the autoload script runs when the editor starts
https://pastebin.com/nWQu598T

Minimal reproduction project:
ArrayMesh test.zip

@hydrocat
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ugh, maybe you could put this really big trace on pastebin or something like it

@lucbf
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lucbf commented Jul 10, 2018

here it is: https://pastebin.com/nWQu598T

@hpvb
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hpvb commented Jul 12, 2018

Did you install mono 5.12.0 on your distribution?

@lucbf
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lucbf commented Jul 12, 2018

Yes, mono 5.12.0 installed. I also tested on Windows, it is crashing there too.

@lucbf
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lucbf commented Jul 12, 2018

Hmm.... I forgot to mention this bug is also occurs on Godot 3.1

@akien-mga akien-mga added this to the 3.1 milestone Jul 18, 2018
@akien-mga
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CC @neikeq

@xfactor2000
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I'm having similar problems, what I do is I delete .mono folder. Does it help you?

@akien-mga
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Seems to work fine in 3.1 beta 6 (after removing the .mono folder from the old MRP).

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