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PI is defined in GDscript but not in the shading language. Setting a uniform leads to an extra variable that could be modified through the inspector. Also, even if constants were available (#10577), some basic constants defined directly in the language would be useful. I'm new to shaders, so apologies if this is not desirable.
The text was updated successfully, but these errors were encountered:
@udit No, 3.3 is receiving bug fixes only. There is a PR open to add PI, TAU, and E to 3.4, but there is still ongoing discussion about whether breaking compatibility is worthwhile #52315
Godot version: 3.1
PI is defined in GDscript but not in the shading language. Setting a
uniform
leads to an extra variable that could be modified through the inspector. Also, even if constants were available (#10577), some basic constants defined directly in the language would be useful. I'm new to shaders, so apologies if this is not desirable.The text was updated successfully, but these errors were encountered: