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Export an initial set of meshes to Collada and import into Godot
Introduce a new set of meshes to the scene's Collada file
Re-import the scene using the merge with new option
The result:: the initial set of meshes should have their names assigned to their nodes, but all future objects will simply be called mesh instance with a number by them. I'm pretty sure this may be on Godot's end but I'm not sure.
The text was updated successfully, but these errors were encountered:
To test...
The result:: the initial set of meshes should have their names assigned to their nodes, but all future objects will simply be called mesh instance with a number by them. I'm pretty sure this may be on Godot's end but I'm not sure.
The text was updated successfully, but these errors were encountered: