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IMPORT:: New meshes introduced into scene lose their name #2223

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Tracked by #4778
Ace-Dragon opened this issue Jul 2, 2015 · 5 comments
Closed
Tracked by #4778

IMPORT:: New meshes introduced into scene lose their name #2223

Ace-Dragon opened this issue Jul 2, 2015 · 5 comments

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@Ace-Dragon
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To test...


  1. Export an initial set of meshes to Collada and import into Godot
  2. Introduce a new set of meshes to the scene's Collada file
  3. Re-import the scene using the merge with new option

The result:: the initial set of meshes should have their names assigned to their nodes, but all future objects will simply be called mesh instance with a number by them. I'm pretty sure this may be on Godot's end but I'm not sure.

@akien-mga
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Is this issue still valid in the current master branch?

@Ace-Dragon
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Akien; the issue is still there in the Win64 Godot build done on October 30 (from the official website).

@reduz
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reduz commented Jan 2, 2016

merge reimport will be eventually discarded in 2.1, as doing this with the new scene inheritance feature makes a lot more sense

@neikeq
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neikeq commented Jun 3, 2016

What's the progress on this? Some changes to re-import were introduced recently.

@reduz
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reduz commented Jun 28, 2016

merge reimport now keeps materials and animations, meshes are overriden

@reduz reduz closed this as completed Jun 28, 2016
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