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More user-friendly resource selector in inspector #24319
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I believe this has been reported already and btw the answer to the question seems to be: filesystem window was overhauled recently, this was not ;) |
No, the reason would rather be: you exported a |
What about showing only a "New <Base Type>..." option (which opens the Create Resource menu) when the amount of possible classes is larger than, say, 16? |
@bojidar-bg if it does, the |
Usually when I export @bojidar-bg's idea would be one step closer to that goal, in any case, as this would allow you to create a custom resource using Another improvement would be to move Ultimately, however, getting the editor to understand |
@somnivore As a workaround, this is how I export my custom resource: func _get_property_list():
var props = [
{
# Must do this to export a custom resource type
"name": "data",
"type": TYPE_OBJECT,
"usage": PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR,
"hint": PROPERTY_HINT_RESOURCE_TYPE,
"hint_string": "HTerrainData"
}, |
Does this work @Zylann ? I get an error: how do you define the custom resource type?! btw.. do you have a workaround for arrays either? :) |
@xDGameStudios The error doesn't say much, but did you return |
This is currently discussed in godotengine/godot-proposals#43. |
While the enormous list of options is a separate issue, I think that at least a way to quickly select recent items for a particular resource type can be a big step in improving usability of the editor. Right now things like theming are painful, because setting a new resource to a bunch of scenes requires you to rely on |
Closing as superseded by godotengine/godot-proposals#43. |
If you create a new resource in the FileSystem tab it gives you a nice window where you can search for resources, look at their descriptions, select favorites and even have a list of recent ones. So why is it that if I want to create a resource from the inspector, I get this:
The total height is three times the picture, btw.
Edit: I also noticed that custom resources don't show up in this list.
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