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Issue description:
Connecting more than 1 animation node to other nodes (Transition, Blend, etc.) inside an AnimationTree with an AnimationNodeBlendTree as root tree no longer works.
It used to work in Godot 3.1 Alpha 2 and Alpha 1.
Steps to reproduce:
I have added the minimal reproduction project below, so you don't have to do this, but here's how I set it up:
import object which has an animation into Godot
create a new inherited scene
add an AnimationTree node
set the root tree of the AnimationTree to AnimationNodeBlendTree
add an AnimationNode and set the animation
add another AnimationNode and set the animation to another animation
add a TransitionNode and set the inputs to 2
connect both AnimationNodes to the TransitionNode
Connecting the second AnimationNode to the TransitionNode will not work.
Minimal reproduction project:
The AnimationTree is in Cube.tscn, try to connect "Animation 2" (Jump) to "Transition".
rszibele
changed the title
Godot Alpha 3 AnimationTree regression: connecting more than 2 nodes no longer works
Godot 3.1 Alpha 3 AnimationTree regression: connecting more than 2 nodes no longer works
Dec 19, 2018
Godot version:
Godot 3.1 Alpha 3
OS/device including version:
Kubuntu 18.10
Issue description:
Connecting more than 1 animation node to other nodes (Transition, Blend, etc.) inside an AnimationTree with an AnimationNodeBlendTree as root tree no longer works.
It used to work in Godot 3.1 Alpha 2 and Alpha 1.
Steps to reproduce:
I have added the minimal reproduction project below, so you don't have to do this, but here's how I set it up:
Connecting the second AnimationNode to the TransitionNode will not work.
Minimal reproduction project:
The AnimationTree is in Cube.tscn, try to connect "Animation 2" (Jump) to "Transition".
AnimationTreeTransition.zip
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