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Totally confirm this but I think API for importer script would be better idea (but fancy importer GUI option would be nice too).
Your workflow prevents editing materials which might not be nice.
Perhaps you should be able to link an output .meshlib to the scene that it was exported from. Then on that scene there'll be something like a "re-export to meshlib" button
Or more drastically a meshlib could be a root node and everything under it gets converted into it. You then use that scene as the resource for the gridmap
Currently, Godot hard-codes "scene or animation library". My proposal is about adding more types, including mesh, and MeshLibrary would be a natural extension of this, so we can consider it a part of the same proposal.
Godot version:
3.0.6
OS/device including version:
Linux 4.20.6-arch1-1-ARCH
Issue description:
My current meshlib/gridmap workflow looks like:
Suggestion:
Could we have an
Import As: MeshLibrary
option that would perform steps 3-7 automagically whenever the .escn is updated?The text was updated successfully, but these errors were encountered: