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AnimationPlayer does not reset on stop(true)
#27499
Comments
stop(true)
I noticed this problem. "stop()" is still broken. |
It happened to me, too. transition_frame.mp4If it is of any help, I needed it in my "scene transitions", specially on the "transition_in", when the scene has changed from "scene_01" to "scene_02". I even needed to set transition_ok.mp4 |
I'm not sure how and why this is a bug. Stopping the animation does not mean it updates values? You want to update values, use seek(). Conceptually, this is not a bug |
@LakshayaG73 the problem doesn't have to do with
and it wasn't updating the properties |
Godot version:
dbf2f0c
OS/device including version:
win10
Issue description:
animationplayer.stop(true) does not reset the animation to 0, it gets stuck on current delta
Steps to reproduce:
attached project
TileTest.zip
Minimal reproduction project:
workaround:
seek(0,true) then
stop()
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