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After dragging something in the 2D editor, the cursor shape doesn't change until the cursor is moved #30582

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Calinou opened this issue Jul 14, 2019 · 4 comments · Fixed by #58913

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@Calinou
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Calinou commented Jul 14, 2019

Godot version: Git 584ca0f

OS/device including version: Fedora 30, NVIDIA 430.26

Issue description: After finishing a dragging operation in the 2D editor, the mouse cursor shape will only change once the cursor is moved again.

Steps to reproduce: Drag a node in the 2D editor, release the left mouse button but don't move the move. The cursor will still use the "dragging" shape until you move it.

Minimal reproduction project: N/A (can be reproduced in any project)

@codecustard
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I wasn't able to reproduce the issue.
Godot version: 584ca0f

OS/device including version: Windows 10/Razerblade Pro 2014

@Calinou
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Calinou commented Jul 15, 2019

@sparkart I tested this on Windows and couldn't reproduce it there as well, so I'll assume this issue is Linux-specific.

@Calinou
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Calinou commented Aug 27, 2020

I can still reproduce this on commit 7a62b94 (Fedora 31, GeForce GTX 1080).

@akien-mga
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#58913 is being reverted temporarily, but let's keep this one closed and treat it as a duplicate of #45936 (same root cause).

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3 participants