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CSG geometry bug #33117

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golddotasksquestions opened this issue Oct 27, 2019 · 3 comments · Fixed by #36422
Closed

CSG geometry bug #33117

golddotasksquestions opened this issue Oct 27, 2019 · 3 comments · Fixed by #36422
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@golddotasksquestions
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golddotasksquestions commented Oct 27, 2019

Godot version:
Godot 3.2 alpha3

OS/device including version:
Win7 Nvidia

Issue description:
Geometry (or rendering?) bug showing visible faces with two CSG boxes, the second child one in subtraction operation. There should be no diagonal faces visible, since this area is "subtracted" by the second child CSG box.

Steps to reproduce:
Add CSG box node, change height, width and depth to your liking,
Add another CSG box as child of the first, set Operation to "Subtraction", change height, width and depth to see the bug (visible diagonal faces).

csg_renderbug01

@name-here
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Does this happen in earlier versions of Godot as well?

@Calinou
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Calinou commented Oct 27, 2019

For the record, this seems different than #21125.

@golddotasksquestions
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golddotasksquestions commented Oct 28, 2019

@name-here Yes, can confirm in 3.1 as well. This bug appears when the diagonal edges of both boxes align.

csg_renderbug04

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4 participants