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Issue description:
Geometry (or rendering?) bug showing visible faces with two CSG boxes, the second child one in subtraction operation. There should be no diagonal faces visible, since this area is "subtracted" by the second child CSG box.
Steps to reproduce:
Add CSG box node, change height, width and depth to your liking,
Add another CSG box as child of the first, set Operation to "Subtraction", change height, width and depth to see the bug (visible diagonal faces).
The text was updated successfully, but these errors were encountered:
Godot version:
Godot 3.2 alpha3
OS/device including version:
Win7 Nvidia
Issue description:
Geometry (or rendering?) bug showing visible faces with two CSG boxes, the second child one in subtraction operation. There should be no diagonal faces visible, since this area is "subtracted" by the second child CSG box.
Steps to reproduce:
Add CSG box node, change height, width and depth to your liking,
Add another CSG box as child of the first, set Operation to "Subtraction", change height, width and depth to see the bug (visible diagonal faces).
The text was updated successfully, but these errors were encountered: