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OS/device including version:
Tested on Android 8.0.0 (Samsung S7 Edge [SM-G935F]) and Android 9 (Samsung S8 [SM-G950F])
Issue description:
(Description is related to sample project, see Minimal reproduction project for GitHub repository link)
With Godot 3.2 Beta 2 the click behaviour is as intented: clicking quickly on the buttons (from one to the next) turns them from green to blue (and back to green if clicked again).
With Godot 3.2 RC 4 the click behaviour is buggy: clicking quickly on the buttons (from one to the next) almost every click turns the previously clicked button (which was blue) to green again.
Steps to reproduce:
Start the app on an Android device
you should see 5 green "buttons"
click the first, then quickly click the second, the third, ...
green color turns to blue (and blue color turns to green)
With Godot 3.2 Beta 2 this works correct (no matter how quick the next buttons are clicked)
With Godot 3.2 RC 4 this is buggy (previously selected button changes its color if next button is clicked quickly)
This is likely a regression from #33630, CC @AlexHolly. It likely handles this rapid presses as double tap events, even though they're not pressing the same approximate location.
Can we configure the threshold for what should be a double tap? CC @m4gr3d
Godot version:
3.2 RC 4
OS/device including version:
Tested on Android 8.0.0 (Samsung S7 Edge [SM-G935F]) and Android 9 (Samsung S8 [SM-G950F])
Issue description:
(Description is related to sample project, see Minimal reproduction project for GitHub repository link)
With Godot 3.2 Beta 2 the click behaviour is as intented: clicking quickly on the buttons (from one to the next) turns them from green to blue (and back to green if clicked again).
With Godot 3.2 RC 4 the click behaviour is buggy: clicking quickly on the buttons (from one to the next) almost every click turns the previously clicked button (which was blue) to green again.
Steps to reproduce:
Start the app on an Android device
you should see 5 green "buttons"
click the first, then quickly click the second, the third, ...
green color turns to blue (and blue color turns to green)
With Godot 3.2 Beta 2 this works correct (no matter how quick the next buttons are clicked)
With Godot 3.2 RC 4 this is buggy (previously selected button changes its color if next button is clicked quickly)
Minimal reproduction project:
https://github.com/mrcrb/Godot-3.2-Android-Click-Bug
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