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Great to see this issue open, it's really important to all artist to have a good tablet support.
If some help to dev. with feedback are needed, i can give this feedback :) .
The code expects mouse input to be relative once the mouse is captured, but tablet cursor positioning is absolute by design. I'm not sure how we can make it work while the mouse is still captured with absolute mouse coordinates.
The code expects pressure to be set to 1.0 somehow.
Godot version: 3.2.1
OS/device including version:
Win64, Wacom Intuos
Issue description:
With tablet and pen the values get stuck:
With mouse it works fine:
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