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Z-Index of a node can fix camera rectangle to editor viewport in some circumstances:
Without batch:
With batch:
Steps to reproduce:
Its so specific. Better use demo project or see the images. The demo project have a very common configuration: Camera node inside a Position2D inside a KinematicBody that is a packed scene (the character), and have a node in the same tree that has a upper Z-index that the camera... see the image and the attached project.
Thinking about this bug and taking into account that it only happend if the camera does not have another node with the same Z-index below, it could be the typical error of a for x to y loop that lacks a *"+1" in the "y" or something like that (I don't know, it's to give an idea, render code is hard to me)
Godot version:
3.2.2 beta 1
OS/device including version:
Win 7 and Win 10
Issue description:
Z-Index of a node can fix camera rectangle to editor viewport in some circumstances:
Without batch:
With batch:
Steps to reproduce:
Its so specific. Better use demo project or see the images. The demo project have a very common configuration: Camera node inside a Position2D inside a KinematicBody that is a packed scene (the character), and have a node in the same tree that has a upper Z-index that the camera... see the image and the attached project.
Minimal reproduction project:
CameraGles2BatchBug.zip
Related:
#38318
#37349
Ping:
@lawnjelly
@clayjohn
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