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Godot version:
3.2.1 -3.2.2 Beta 2
GLES 3 OS/device including version:
iOS 13.5,
Android Issue description:
When adding an opaque pre-pass texture to a mesh it does not render properly on mobile devices. Steps to reproduce:
Add a transparent texture to a mesh instance and set it to opaque pre pass.
Expected result ran on windows and macos:
Actual Result on iphone 11 and similar issue on a friends android phone(dont have the specifics):
Yeah I do think it is a similar issue, when I applied the fix in the other issue the tree now renders if there is nothing behind it. However, there are still some issues with the leaves of the tree having a hard time rendering in front of each other. My normals are correct and cull is disabled, this only happens on opaque-prepass on the device itself.
EDIT: actually I can get the same results in on the computer if I mess with the no-depth test. I have my project settings to enable depth pre-pass. (if that would affect it)
Here's a new screen of the fix in the full app not just the minimal project.
Godot version:
3.2.1 -3.2.2 Beta 2
GLES 3
OS/device including version:
iOS 13.5,
Android
Issue description:
When adding an opaque pre-pass texture to a mesh it does not render properly on mobile devices.
Steps to reproduce:
Add a transparent texture to a mesh instance and set it to opaque pre pass.
Expected result ran on windows and macos:
Actual Result on iphone 11 and similar issue on a friends android phone(dont have the specifics):
Minimal reproduction project:
OpaqueIssue
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