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Godot version:
3.2.1-stable (b0eca58, self-compiled)
Also happens in the latest version on the 3.2.2 branch (757d8b5)
OS/device including version:
Arch linux
Issue description:
Expected behaviour:
A RigidBody inside an Area with default settings and spatial override set to Replace behaves the same as a RigidBody outside of the Area, if the project physics settings have not been changed.
Actual behaviour:
The Area seems to apply very high actual angular damp even though it is set to the same value as the project physics settings (0.1).
Steps to reproduce:
Create a new project with a 3D scene
Add a floor StaticBody, a camera and maybe some lights
Add an Area and give it a collision shape. Set its spatial override to Replace
Add RigidBodys about to tip over inside and outside of the Area
Godot version:
3.2.1-stable (b0eca58, self-compiled)
Also happens in the latest version on the 3.2.2 branch (757d8b5)
OS/device including version:
Arch linux
Issue description:
Expected behaviour:
A
RigidBody
inside anArea
with default settings and spatial override set toReplace
behaves the same as aRigidBody
outside of theArea
, if the project physics settings have not been changed.Actual behaviour:
The
Area
seems to apply very high actual angular damp even though it is set to the same value as the project physics settings (0.1).Steps to reproduce:
StaticBody
, a camera and maybe some lightsArea
and give it a collision shape. Set its spatial override toReplace
RigidBody
s about to tip over inside and outside of theArea
Minimal reproduction project:
bug_area_angular_damp.zip
Demo gif:
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