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WARNING: cleanup: ObjectDB Instances still exist! when using GetWorld2d().DirectSpaceState #39216
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After some playing around I found out that it is the GetWorld2d() that causes the warning.
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I'm unable to reproduce this issue. I've created a minimal reproduction project using the information provided: I do not get the warning message in v3.2.1 or v3.2.2 beta 4. @quanixstudio If you're able to provide your own minimal reproduction project that does show this warning, then please comment below. |
Looks like it may be OS specific. I'm using the x11_64 version. I see you're using the win64 version. |
Confirmed in 3.2.3 stable on Windows 10. The issue is c# specific, I can't reproduce it when using gdscript instead. |
Godot version:
v3.2.2 beta3 mono
Also tried it on v3.2.1 stable mono with the same result.
OS/device including version:
Windows10
Issue description:
When using GetWorld2d().DirectSpaceState this error is shown when quitting the application.
WARNING: cleanup: ObjectDB Instances still exist! At: core/object.cpp:2135
Steps to reproduce:
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