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the Export path not works when Export PCK/Zip #39769
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The following change would fix the issue:
Before submitting a PR, I wanted to confirm what the expected behavior should be. Right now the code seems to explicitly use the export path only for the general In fact, currently the Export Path is not a directory, but must be a specific file ending with the appropriate extension, e.g. |
Take iOS export for example, 1.export the Xcode project then again loop 3 - 4- 5 It would be expected the PCK/ZIP export path alway the same as the Xcode project root directory. Currently, the default directory for PCK/ZIP is the Godot project root directory, I think nobody would export the PCK/ZIP to the Godot project. |
@mrushyendra |
@mrushyendra |
Godot version:
3.2.1
OS/device including version:
macOS 10.15.5
Issue description:
When click Export PCK/ZIP, the default directory is the project root directory, not the Export Path.
And the Export with Debug Checkbox is always checked on.
Steps to reproduce:
Create a project
do export for any platform
close the project
reopen the same project
click Export PCK/ZIP
the default directory is not the export path and the Export with Debug is always on.
Without restarting the project,these options are recorded on export.
Minimal reproduction project:
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