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AnimationTree - Object was deleted while awaiting a callback #41512

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ghost opened this issue Aug 25, 2020 · 1 comment
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AnimationTree - Object was deleted while awaiting a callback #41512

ghost opened this issue Aug 25, 2020 · 1 comment

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@ghost
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ghost commented Aug 25, 2020

The error "Object was deleted while awaiting a callback" appears when I try to edit a blend tree graph node inside an AnimationTree:

I use Godot 3.2.2

I have an AnimationTree node in my scene. The root of the AnimationTree node is an AnimationNodeBlendTree. In the graph editor, there are OneShot nodes, Transition nodes, Blend2 and Blend3 nodes, a StateMachine, TimeScales - and two BlendTree nodes.

Each of those two BlendTree nodes inside the AnimationTree (which has an AnimationNodeBlendTree root) freezes the engine when I want to edit them. Only once in a while I am able to open those two BlendTree nodes when I press the edit button, but the rest of the time the engine hangs.

IMG-20200825-WA0001

@Calinou
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Calinou commented Aug 25, 2020

Duplicate of #35653 (the underlying issue is the same).

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