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The error "Object was deleted while awaiting a callback" appears when I try to edit a blend tree graph node inside an AnimationTree:
I use Godot 3.2.2
I have an AnimationTree node in my scene. The root of the AnimationTree node is an AnimationNodeBlendTree. In the graph editor, there are OneShot nodes, Transition nodes, Blend2 and Blend3 nodes, a StateMachine, TimeScales - and two BlendTree nodes.
Each of those two BlendTree nodes inside the AnimationTree (which has an AnimationNodeBlendTree root) freezes the engine when I want to edit them. Only once in a while I am able to open those two BlendTree nodes when I press the edit button, but the rest of the time the engine hangs.
The text was updated successfully, but these errors were encountered:
The error "Object was deleted while awaiting a callback" appears when I try to edit a blend tree graph node inside an AnimationTree:
I use Godot 3.2.2
I have an AnimationTree node in my scene. The root of the AnimationTree node is an AnimationNodeBlendTree. In the graph editor, there are OneShot nodes, Transition nodes, Blend2 and Blend3 nodes, a StateMachine, TimeScales - and two BlendTree nodes.
Each of those two BlendTree nodes inside the AnimationTree (which has an AnimationNodeBlendTree root) freezes the engine when I want to edit them. Only once in a while I am able to open those two BlendTree nodes when I press the edit button, but the rest of the time the engine hangs.
The text was updated successfully, but these errors were encountered: