You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
What happened:
Loading of script inside .pck does not override autoloaded scripts what was expected:
Loaded script inside .pck will override autoloaded scripts
Autoloads are defined in project.godot, which is presumably never overridden when loading a resource pack (or if it is, it has no effect since the file is only read once when the project starts).
Godot version:
3.2.2
OS/device including version:
Windows 10 x64
Issue description:
What happened:
Loading of script inside .pck does not override autoloaded scripts
what was expected:
Loaded script inside .pck will override autoloaded scripts
I want to maximize this feature as I plan to have a DLC and updates: https://docs.godotengine.org/en/stable/getting_started/workflow/export/exporting_pcks.html?#summary
Steps to reproduce:
print("A")
in the _ready or _process. Save it.print("B")
to print. Save it.I also tried,
get_tree().reload_current_scene()
after I loaded the pck but it does not have an effect on the autoloaded scripts.Minimal reproduction project:
The text was updated successfully, but these errors were encountered: