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OS/device including version:
Windows 10 [10.0.18362.1082]
NVIDIA GeForce RTX 2080 Ti
Driver 452.06
Issue description:
With the new PR that landed, Godot appears to be using software skinning (as evidenced by a new rendering bug) both in a case where I created a new project and in a case where I open an older existing project.
The expected behavior is to whitelist the specific low-end hardware which needs to use software skinning, so as to not degrade performance on high-end systems.
Godot version:
0a2a93b
OS/device including version:
Windows 10 [10.0.18362.1082]
NVIDIA GeForce RTX 2080 Ti
Driver 452.06
Issue description:
With the new PR that landed, Godot appears to be using software skinning (as evidenced by a new rendering bug) both in a case where I created a new project and in a case where I open an older existing project.
The expected behavior is to whitelist the specific low-end hardware which needs to use software skinning, so as to not degrade performance on high-end systems.
Steps to reproduce:
Minimal reproduction project:
https://github.com/godotengine/godot/files/5371719/GLTFBug.zip
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