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Mono iOS export error "Mono AOT compiler exited with code: 134". #43065
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@neikeq I guess that might be because the AOT compiler I used is the one you built for me back when we were using Mono 6.6.0.166, but 3.2.4 beta 1 uses 6.12.0.102. So https://github.com/godotengine/godot-mono-builds 's CI should be updated to track the same release, so I can use the resulting AOT compiler. |
Guess I can’t resolve this without recompiling the engine ? |
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You can use 3.2.3 stable until we get to fixing this. |
I know, but my game sadly doesn't work with the 3.2.3 input latency bug. |
@fadexmusic Could you try 3.2.4 beta 5? I updated the cross-compiler version in 3.2.4 beta 2, so this should be fixed now. |
I asked others to test with 3.2.4 RC 4 and it seems fixed, so closing. |
Godot version:
v3.2.4.beta1.mono.official
OS/device including version:
MacOS Catalina 10.15.7, Macbook Pro 15" 2017
Issue description:
Exporting to iOS leads to the error "Mono AOT compiler exited with code: 134", resulting in the project not exporting.
Steps to reproduce:
Minimal reproduction project:
monoerror.zip
The text was updated successfully, but these errors were encountered: