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A KinematicBody2D enters the corner of a one way collision static body and doesn't register as a collision, which allows it to go through another one way collision static body that it will usually collide with.
It's expected to hit the right-most one way collision static body, as shown when the left one is disabled.
Godot version:
3.2.3
OS/device including version:
Windows 10
Issue description:
A KinematicBody2D enters the corner of a one way collision static body and doesn't register as a collision, which allows it to go through another one way collision static body that it will usually collide with.
It's expected to hit the right-most one way collision static body, as shown when the left one is disabled.
Steps to reproduce:
Run the test project.
Minimal reproduction project:
test_move_one_way_diagonal_phase.zip
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