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Object was deleted while awaiting a callback [AnimationTree] #43802

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Favkis opened this issue Nov 23, 2020 · 3 comments
Closed

Object was deleted while awaiting a callback [AnimationTree] #43802

Favkis opened this issue Nov 23, 2020 · 3 comments

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@Favkis
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Favkis commented Nov 23, 2020

I find some like these here and there but no fix

Godot version:
v3.2.2.stable.custom_build

OS/device including version:
RTX 2080, latest, GLES3

Issue description:
After I added new animations to AnimationPlayer, when I click AnimationTree godot hangs in while forever spamming Object was deleted while awaiting a callback

Steps to reproduce:
No idea it's my months old project with dozens of classes, objects and items.

Minimal reproduction project:
Project weights 1.53 GB already

@Favkis
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Favkis commented Nov 23, 2020

I opened it in steam godot and it works. I tried 2 custom built godots - first one is voxel addon and second one is voxel+heightmap build.

@Calinou
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Calinou commented Nov 23, 2020

Duplicate of #35653 (the underlying issue is the same).

As a workaround, try increasing the message queue size to 4096 in the Project Settings. This will be done by default in 3.2.4.

@Favkis
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Favkis commented Nov 23, 2020

@Calinou I started getting same issue on official without custom build, however after doing what you did it actually helped and it doesn't freeze now when I open AnimationTree, thanks.

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