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godot randomly freezes up on zorin os with gles2 #43964

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Shadowblitz16 opened this issue Nov 29, 2020 · 8 comments
Closed

godot randomly freezes up on zorin os with gles2 #43964

Shadowblitz16 opened this issue Nov 29, 2020 · 8 comments

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@Shadowblitz16
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Godot version:
3.2.3

OS/device including version:
OS: Zorin OS 15.3
GPU: GeForce GTX 650/PCIe/SSE2
Driver: proprietary 450

image

Issue description:
I am experiencing freezing and lagging in the godot editor when I do random things

Steps to reproduce:
Not sure. just try to mess around with godot with my specs and settings
I know I was messing around with the theme when it happened

Minimal reproduction project:
Not related it tends to happen in any project

@Shadowblitz16
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Looks like one of the causes of it is sampling a color accent color from the screen in the editor theme settings
you can reproduce it when sampling a text color

@Calinou
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Calinou commented Nov 29, 2020

@Shadowblitz16 Is it just the Godot editor freezing, or the whole desktop?

Can you check the console output by running Godot from a terminal?

@Shadowblitz16
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@Calinou Its just the editor also I don't have a terminal when I run godot

@Calinou
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Calinou commented Nov 29, 2020

Its just the editor also I don't have a terminal when I run godot

Open a terminal, then enter the path to the Godot binary like so: path/to/godot.x11.tools.64 or ./godot.x11.tools.64 (if the binary is in the home directory).

@Shadowblitz16
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@Calinou I installed it through the package manager

@Janders1800
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Janders1800 commented Nov 30, 2020

Happens to me as well since 3.1, I got used to it, pressing 'Alt' or 'Alt Gr' unfreezes it. Happens the most in Script window (text editor).

Freezings have no output on terminal, here is all the terminal text 3.2.4-beta3:

OpenGL ES Batching: ON
 
WARNING: set_enabled_focus_mode: BaseButton's Enabled Focus Mode property has been deprecated due to redundancy and will be removed in Godot 4.0. Please use Control.set_focus_mode instead.
   At: scene/gui/base_button.cpp:329.
EditorSettings: Save OK!
WARNING: cleanup: ObjectDB instances leaked at exit (run with --verbose for details).
   At: core/object.cpp:2132.
Leaked instance: VScrollBar:17987 - Node name: VScrollBar
Leaked instance: TextureButton:17984 - Node name: TextureButton
Leaked instance: RichTextLabel:17986 - Node name: RichTextLabel
Leaked instance: ImageTexture:301 - Resource path: 
Leaked instance: StreamTexture:17988 - Resource path: res://addons/todo/kofi.png
Leaked instance: Image:17990 - Resource path: 
Leaked instance: WindowDialog:17983 - Node name: Control
Leaked instance: MarginContainer:17985 - Node name: MarginContainer
Leaked instance: ImageTexture:304 - Resource path: 
Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).
ERROR: clear: Resources still in use at exit (run with --verbose for details).
   At: core/resource.cpp:475.
Resource still in use: res://addons/todo/kofi.png (StreamTexture)
Orphan StringName: ..
Orphan StringName: TextureButton
Orphan StringName: ImageTexture
Orphan StringName: RichTextLabel
Orphan StringName: visibility_changed
Orphan StringName: WindowDialog
Orphan StringName: value_changed
Orphan StringName: VScrollBar
Orphan StringName: minimum_size_changed
Orphan StringName: StreamTexture
Orphan StringName: Control
Orphan StringName: size_flags_changed
Orphan StringName: _closed
Orphan StringName: pressed
Orphan StringName: queue_sort
Orphan StringName: Image
Orphan StringName: root_canvas133
Orphan StringName: _scroll_changed
Orphan StringName: MarginContainer
Orphan StringName: _child_minsize_changed
StringName: 20 unclaimed string names at exit.
ERROR: cleanup: There are still MemoryPool allocs in use at exit!
   At: core/pool_vector.cpp:69.```

@qarmin
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qarmin commented Nov 30, 2020

Looks like duplicate of #41972, try to downgrade drivers to 440

@akien-mga
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Duplicate of #27669.

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