Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Project crashes when a skeleton is selected #44225

Closed
fazil47 opened this issue Dec 9, 2020 · 2 comments
Closed

Project crashes when a skeleton is selected #44225

fazil47 opened this issue Dec 9, 2020 · 2 comments

Comments

@fazil47
Copy link
Contributor

fazil47 commented Dec 9, 2020

Godot version:
3.2.3 Maintenance release

OS/device including version:
NVIDIA 1650, latest drivers, GLES3 backend

Issue description:
The project crashed when I selected the skeleton of an imported glTF model (included in minimal reproduction project).
This is what's shown in the console
image

Steps to reproduce:
Open scene.tscn in the included project and select the skeleton
image

Minimal reproduction project:
File is bigger than 10MB, so here's the GDrive link
The model is "Animated Dragon" by elly77ellison licensed under Creative Commons Attribution. https://skfb.ly/6QUnM

@Calinou
Copy link
Member

Calinou commented Dec 9, 2020

Duplicate of #35653 (the underlying issue is the same).

As a workaround, try increasing the message queue size to 4096 in the Project Settings. This will be done by default in 3.2.4.

@pouleyKetchoupp
Copy link
Contributor

As a side note, this specific issue seems fixed in 3.2.4 beta 3.
https://godotengine.org/article/dev-snapshot-godot-3-2-4-beta-3

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants