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TextEdit window on iOS doesn't accept swipe text input #45305

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Kemb0 opened this issue Jan 19, 2021 · 4 comments
Open

TextEdit window on iOS doesn't accept swipe text input #45305

Kemb0 opened this issue Jan 19, 2021 · 4 comments

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@Kemb0
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Kemb0 commented Jan 19, 2021

Godot version:

v3.2.3.stable.official (Mac via Steam)

OS/device including version:

Running Godot on Mac Mini M1, OS ver 11.1, Testing on IPhone 12 Pro

Issue description:

iOS and Android both allow swiping gestures on their keyboards to allow the user to input text as complete words rather than a combination of separate key inputs. However when attempting to input words in to a TextEdit node using this method the node will only display one letter of the swiped word on the first attempt and subsequent attempts will only create a space.

A Youtube video of swipe text input if unfamiliar:
https://youtu.be/-4dSe5U1f_g?t=54

Steps to reproduce:

Build a Godot project for iOS with a TextEdit node.
Launch app on iOS and attempt to enter text in to the TextEdit box using swipe gestures on the iOS keyboard.

Expected result:
The TextEdit node would accept the complete word swiped on the keyboard.

Minimal repro project with TextEdit node and iOS export preset:
SwipeEditText.zip

@Calinou Calinou changed the title EditText window on iOS doesn't accept swipe text input TextEdit window on iOS doesn't accept swipe text input Jan 19, 2021
@Calinou
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Calinou commented Jan 19, 2021

@Kemb0 Please upload a minimal reproduction project to make this easier to troubleshoot.

@Kemb0
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Kemb0 commented Jan 19, 2021

Attached a minimal repro project to original comment.

@naithar
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naithar commented Jan 22, 2021

Should be already fixed in recent beta.

@naithar
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naithar commented Jan 29, 2021

Seems to be fixed by #43560.

Tested with recent RC1, swipe input seems to be working correctly.
@Kemb0 can you recheck your issue with 3.2.4beta6/RC1?

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