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Issue description:
Trying to bake a scene using the new light mapper, and it crashes with the following error in terminal:
Embree error: you have to wait for spawned subtasks
terminate called after throwing an instance of 'std::runtime_error'
what(): you have to wait for spawned subtasks
Steps to reproduce:
Open my scene that used the old light mapper, Select the node, hit "Bake Lightmap"
Can you test either build from #45097 (comment) to see if it solves the issue? If so that would confirm it as a duplicate of #45097, and that that issue finally got fixed 🎉
Godot version:
3.2.4 beta 6
OS/device including version:
Win 64 GLES3
Issue description:
Trying to bake a scene using the new light mapper, and it crashes with the following error in terminal:
Steps to reproduce:
Open my scene that used the old light mapper, Select the node, hit "Bake Lightmap"
Godot either hangs forever, or outright crashes.
Minimal reproduction project:
I'm working on it. My project is fairly large:
https://github.com/FugitiveTheGame/Fugitive3D
I'm trying to see if I can repro with something smaller.
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