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BakedLightmap crash on bake 3.2.4 beta 6 #45431

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Wavesonics opened this issue Jan 25, 2021 · 3 comments
Closed

BakedLightmap crash on bake 3.2.4 beta 6 #45431

Wavesonics opened this issue Jan 25, 2021 · 3 comments

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@Wavesonics
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Godot version:
3.2.4 beta 6

OS/device including version:
Win 64 GLES3

Issue description:
Trying to bake a scene using the new light mapper, and it crashes with the following error in terminal:

Embree error: you have to wait for spawned subtasks
terminate called after throwing an instance of 'std::runtime_error'
  what():  you have to wait for spawned subtasks

Steps to reproduce:
Open my scene that used the old light mapper, Select the node, hit "Bake Lightmap"

Godot either hangs forever, or outright crashes.

Minimal reproduction project:
I'm working on it. My project is fairly large:
https://github.com/FugitiveTheGame/Fugitive3D

I'm trying to see if I can repro with something smaller.

@akien-mga
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Likely a duplicate of #45097, Embree doesn't like MinGW-GCC :|

@akien-mga
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Can you test either build from #45097 (comment) to see if it solves the issue? If so that would confirm it as a duplicate of #45097, and that that issue finally got fixed 🎉

@Wavesonics
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Yup! The build you linked to doesn't crash, and the light maps bake correctly, and look great!

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