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OS/device including version:
Windows 10 Pro - Latest
Issue description:
The application information is filled at Export Options for a Windows export, they do not persist. The information gets reset to be the same as the Godot Engine executable. This issue does not happen on an Android export.
Steps to reproduce:
Make a Project.
On "Windows Desktop" export template, fill out the "Application" section with some info.
RCEdit only talks about the icon. Does it also work for this?
It was not required before, what's the reason for this requirement?
Why was not it documented in an easier to read place? Why wasn't it mentioned in the export settings like ADB was?
These are important key questions.
RCEdit is needed to modify any of the PE data, this should be clarified in the docs.
And yeah, it doesn't work with embedded PCK. You'll have to modify the export template with RCEdit manually if you want to use Embedded PCK.
Godot version:
v3.2.3.stable.mono.official
OS/device including version:
Windows 10 Pro - Latest
Issue description:
The application information is filled at Export Options for a Windows export, they do not persist. The information gets reset to be the same as the Godot Engine executable. This issue does not happen on an Android export.
Steps to reproduce:
Screenshots:
Minimal reproduction project:
SomeGame.zip
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