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OS/device including version:
Windows 10
gtx 1050 ti
gles3
Issue description:
I opened a project I made in 3.2.3 in 3.3rc7, and noticed terrible performance inside of the editor. I've found that the problem happens when you use a lot of tiles with collisions. This was not a problem in 3.2.3.
Steps to reproduce:
Create a new gles3 project. Create a node2d, and add a tilemap node as a child. Create a new tileset resource using the dropdown in the inspector for tilemap, Import an image into the tileset creator, and crate a new single tile. Create a collision for that tile. As you start adding that tile to the tilemap, it will progressively get slower and slower.
@Calinou I feel like that should be disabled by default, since it doesn't take that many tiles to start slowing down, and it seems more like a debugging feature, that you don't always want on.
Godot version:
3.3rc7
OS/device including version:
Windows 10
gtx 1050 ti
gles3
Issue description:
I opened a project I made in 3.2.3 in 3.3rc7, and noticed terrible performance inside of the editor. I've found that the problem happens when you use a lot of tiles with collisions. This was not a problem in 3.2.3.
Steps to reproduce:
Create a new gles3 project. Create a node2d, and add a tilemap node as a child. Create a new tileset resource using the dropdown in the inspector for tilemap, Import an image into the tileset creator, and crate a new single tile. Create a collision for that tile. As you start adding that tile to the tilemap, it will progressively get slower and slower.
Minimal reproduction project:
SlowTilemap.zip
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