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Issue description:
Importing a glTF 2.0 model file into Godot does not take into account the scaling factor of materials. A texture that is normally tiled will simply be stretched when imported.
Viewing the model in another program, such as Blender 2.9 or the Windows 3D Viewer, will show the proper tiling.
Left: Windows 3D Viewer | Right: Godot 3.3
Steps to reproduce:
Import a .gltf or .glb file with some texture tiling into Godot.
Godot version:
3.3.stable.mono.official
OS/device including version:
OS: Windows 10 (64-bit)
GPU: AMD (Gigabyte) Radeon RX 590
GPU driver: 20.10.27.05-201027a-360165C-RadeonProEnterprise
Godot renderer backend: GLES3
Issue description:
Importing a glTF 2.0 model file into Godot does not take into account the scaling factor of materials. A texture that is normally tiled will simply be stretched when imported.
Viewing the model in another program, such as Blender 2.9 or the Windows 3D Viewer, will show the proper tiling.
Left: Windows 3D Viewer | Right: Godot 3.3
Steps to reproduce:
Import a .gltf or .glb file with some texture tiling into Godot.
Minimal reproduction project:
GLTF Import.zip
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