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Godot version: 3.3.1.rc2.official
Issue description: input_event method of CollisionObject2D is ignoring set_input_as_handled()
see thoses two pictures explaining the problem:
Minimal reproduction project: InputEvent.zip
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Godot version:
3.3.1.rc2.official
Issue description:
input_event method of CollisionObject2D is ignoring set_input_as_handled()
see thoses two pictures explaining the problem:
Minimal reproduction project:
InputEvent.zip
The text was updated successfully, but these errors were encountered: