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Issue description:
Baking shadows instantly crashes. Godot crashes without any entries to the console, which also immediately closes.
Everything works well in 3.3.
Steps to reproduce:
Create any scene with meshes
Bake the shadows
Minimal reproduction project:
Any project.
Once again, I note that in 3.3 everything works fine. However does not work completely in 3.3.1.
In the evening I will try to somehow get the possible error messages, but so far it has not been possible to do so. The engine just closes when the "Bake" button is pressed.
The text was updated successfully, but these errors were encountered:
In the evening I will try to somehow get the possible error messages, but so far it has not been possible to do so. The engine just closes when the "Bake" button is pressed.
To get a useful crash backtrace (that points to functions causing the crash), you need to compile a Godot build with debug symbols included since official releases don't include debug symbols.
Godot version:
Godot 3.3.1 Stable
OS/device including version:
Windows 10 x64
Issue description:
Baking shadows instantly crashes. Godot crashes without any entries to the console, which also immediately closes.
Everything works well in 3.3.
Steps to reproduce:
Minimal reproduction project:
Any project.
Once again, I note that in 3.3 everything works fine. However does not work completely in 3.3.1.
In the evening I will try to somehow get the possible error messages, but so far it has not been possible to do so. The engine just closes when the "Bake" button is pressed.
The text was updated successfully, but these errors were encountered: