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OS/device including version:
Iphone 11 pro (simulator)
Issue description:
When I export iOS project with GdNative I'm unable to select x86_64 and Apple Silicon target to run it in simulator. And final project exported as MyProjectName.a (and it's only arm architecture support)
Steps to reproduce:
Add gdnative libs for x86_64 and arm64 for iOS then click Project menu then export you will see no x86_64 or Apple Silicon (simulator) option architecture export.
The text was updated successfully, but these errors were encountered:
atonamy
changed the title
Cannot export to x86_64 and Apple Silicon to iOS project
Cannot export to x86_64 and Apple Silicon for iOS project
May 21, 2021
Calinou
changed the title
Cannot export to x86_64 and Apple Silicon for iOS project
Cannot export to x86_64 and Apple Silicon for iOS project (to run in simulator)
May 21, 2021
Godot version:
3.3
OS/device including version:
Iphone 11 pro (simulator)
Issue description:
When I export iOS project with GdNative I'm unable to select x86_64 and Apple Silicon target to run it in simulator. And final project exported as MyProjectName.a (and it's only arm architecture support)
Steps to reproduce:
Add gdnative libs for x86_64 and arm64 for iOS then click Project menu then export you will see no x86_64 or Apple Silicon (simulator) option architecture export.
Minimal reproduction project:
Use this example to replicate the issue https://github.com/godot-rust/godot-rust/tree/master/examples/spinning_cube
The text was updated successfully, but these errors were encountered: