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Cannot export to x86_64 and Apple Silicon for iOS project (to run in simulator) #48919

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atonamy opened this issue May 21, 2021 · 3 comments
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@atonamy
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atonamy commented May 21, 2021

Godot version:
3.3

OS/device including version:
Iphone 11 pro (simulator)

Issue description:
When I export iOS project with GdNative I'm unable to select x86_64 and Apple Silicon target to run it in simulator. And final project exported as MyProjectName.a (and it's only arm architecture support)
Screenshot 2021-05-21 at 4 24 58 PM

Steps to reproduce:
Add gdnative libs for x86_64 and arm64 for iOS then click Project menu then export you will see no x86_64 or Apple Silicon (simulator) option architecture export.

Minimal reproduction project:
Use this example to replicate the issue https://github.com/godot-rust/godot-rust/tree/master/examples/spinning_cube

@atonamy atonamy changed the title Cannot export to x86_64 and Apple Silicon to iOS project Cannot export to x86_64 and Apple Silicon for iOS project May 21, 2021
@Calinou Calinou changed the title Cannot export to x86_64 and Apple Silicon for iOS project Cannot export to x86_64 and Apple Silicon for iOS project (to run in simulator) May 21, 2021
@Calinou
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Calinou commented May 21, 2021

cc @bruvzg

@bruvzg
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bruvzg commented Jun 2, 2021

Should be fixed by #49248

@akien-mga akien-mga added this to the 3.4 milestone Jun 2, 2021
@atonamy
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atonamy commented Jun 2, 2021

@bruvzg so I have to compile Godot from source of 3.x branch to test the fix?

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