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Using a rectangle collision shape doesn't produce this problem. I've been trying to debug it for hours and using help, and I can't figure out why it's doing this, so I suspect it's a buggy behavior.
I tried using both move_and_slide and move_and_slide with snap and they have the same problem.
I also have issues with the snap when standing on top of the platform as the jump doesn't work, but haven't debugged it a lot.
Steps to reproduce:
Open the project and jump underneath the moving platform while it's descending. You will notice the player gets stuck under it during the duration of the descent.
Godot version:
Godot 3.3.2 Stable
OS/device including version:
Windows 10
Ryzen 7 1700x, nvidia 1080 Ti, Driver version: 461.72
Issue description:
When using a spherical or cylindrical collider shape for the player, it seems to get stuck underneath a kinematicbody platform if the platform is descending. Check the attach video for demonstration:
https://user-images.githubusercontent.com/14933041/121013931-17a12c00-c7a2-11eb-869a-1d48bea9baf7.mp4
Using a rectangle collision shape doesn't produce this problem. I've been trying to debug it for hours and using help, and I can't figure out why it's doing this, so I suspect it's a buggy behavior.
I tried using both move_and_slide and move_and_slide with snap and they have the same problem.
I also have issues with the snap when standing on top of the platform as the jump doesn't work, but haven't debugged it a lot.
Steps to reproduce:
Open the project and jump underneath the moving platform while it's descending. You will notice the player gets stuck under it during the duration of the descent.
Minimal reproduction project:
Another 2D Platformer - Reduced.zip
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