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project_settings.cpp :A BUG in binary encoding storage conversion
Steps to reproduce
//file:project_settings.cpp function name:_save_settings_binary
if (p_custom_features != String()) {
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
file->store_32(key.utf8().length()); //Fixed BUG location
file->store_string(key);
int len;
err = encode_variant(p_custom_features, NULL, len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
}
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.3.stable+
System information
Windows10
Issue description
project_settings.cpp :A BUG in binary encoding storage conversion
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: