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Vulkan: VoxelGI shows artifacts on highly reflective materials #50842
Comments
Playing around with the bias/normal bias values in VoxelGI should help, but setting them too high will increase leaking. |
@Calinou I would have thought so too, but bias/bias normal values don't affect this at all. It just "pulsates" as you change those values but does not reduce in any way. Using "2 Bounces" reduces it in some cases by filling the darker areas of the reflection with bounce light. Expanding the domain also alters its frequency so the lines are space further apart, but this also comes at the cost of resolution. In any situation it's still present enough to be an issue that didn't exist in the previous iteration. |
Coming back to confirm that VoxelGI reflections still have these banding artifacts in Alpha 8. |
Bumping. These banding artifacts are the major downside of VoxelGI at the moment, since most everything else seemingly works well enough to be practical for production use. Reflection probes cannot be used to resolve the issue since they overwrite the effects of a VoxelGI probe entirely. |
Godot version
Godot 4 nightly build
System information
Windows 10 v20H2, Intel i7 6700, Nvidia GTX1080, 16GB RAM
Issue description
Voxel GI consistently shows a wavy lined artifact in dark reflections on highly reflective materials. This is most obvious on metallic materials with very low roughness, and far less obvious on metallic materials with average roughness and non-metallic materials with very low roughness.
Steps to reproduce
These artifacts will be visible in the darker parts of a reflection on any mirror-like material with low roughness.
Here it is on a highly reflective metallic gold:
It is also visible (to a far lesser degree) on rougher reflective materials (in this case a fully metallic material) with roughness+normal maps:
Minimal reproduction project
A small reproduction project with 3 monkey meshes and 3 planes enclosed in a VoxelGI domain. Each plane has a differing material, from left to right:
Please open Main_Scene first. The project can be found below:
Voxel GI Reflection Artifacts.zip
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