Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

I and @lyuma 's stance is that runtime support is achievable and wanted. #51406

Closed
chachi85 opened this issue Aug 8, 2021 · 1 comment
Closed
Labels

Comments

@chachi85
Copy link

chachi85 commented Aug 8, 2021

I and @lyuma 's stance is that runtime support is achievable and wanted.

The Godot Engine maintainers consensus from a few months ago is that runtime asset import is not desired and runtime templates should use the internal formats.

Since Godot Engine is consensus driven, we took the consensus to not have runtime asset loaders. @reduz and @BastiaanOlij were the last to have the runtime asset debate in my recollection. Maybe they can give an update on the runtime loader debate.

Originally posted by @fire in #51383 (comment)

@YuriSizov
Copy link
Contributor

YuriSizov commented Aug 8, 2021

I'm not sure why you've decided to repost it like this, but the PR is a better place to discuss it. And if not, then the contributors chat.

If opened the issue by accident and wanted to reply to the original comment instead, please use the comments in the PR.

@godotengine godotengine locked and limited conversation to collaborators Aug 8, 2021
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
Projects
None yet
Development

No branches or pull requests

2 participants