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[Godot 4] Arrays and Dictionaries export as nil. #52422

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Nyksia opened this issue Sep 5, 2021 · 2 comments
Closed

[Godot 4] Arrays and Dictionaries export as nil. #52422

Nyksia opened this issue Sep 5, 2021 · 2 comments

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@Nyksia
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Nyksia commented Sep 5, 2021

Godot version

4.0.dev.calinou (18c0f0b)

System information

Windows 10

Issue description

When exported in a script, Arrays and Dictionaries are nil, no matter what value they have during the variable export.
Edit: To clarify, the values are assigned properly to Node and/or Resource and can be accessed, but in Editor they are shown as Nil Arrays and Dictionaries.
image

Steps to reproduce

  1. Launch a 4.0 dev build.
  2. Create new script extending Node or Resource.
  3. Attempt to export an Array or Dictionary with predetermined values.
  4. Check the variables with Arrays or Dictionaries in Node's or Resource's properties.

Minimal reproduction project

Test Project.zip

@elvisish
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Is it still not possible to export dictionaries in 4.0 beta 3?

@Calinou
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Calinou commented Oct 17, 2022

Duplicate of #62753.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Oct 17, 2022
Repository owner moved this from In Progress to Done in 4.x Priority Issues Oct 17, 2022
@Calinou Calinou removed this from the 4.0 milestone Oct 17, 2022
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5 participants