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Note that this doesn't happen in the latest 3.x version anymore because the StyleBox resource will now open in a new inspector instead of showing in a sub-inspector (regardless of how the editor is configured). This is ultimately a performance problem of the inspector with huge objects, which is made bigger by the fact that we have a theme editor now that also syncs up with the resource.
No such an issue in 3.3. And it's not only lagging but also mouse input interruption which effectively makes the color selection process uncontrollable.
Yes, this is not so obvious in 3.3 and prior because basically nothing happens in the old theme editor. But the chokepoint is in the inspector nonetheless. You also don't see this in 3.4 with smaller theme resources.
Godot version
v3.4.beta5.official [dd0ee48]
System information
Windows 11, GLES3
Issue description
Editor lags when selecting color for StyleBox.
Steps to reproduce
Open the reproduction project, click
theme.tres
in the FileSystem tab, changebg_color
of a StyleBoxFlat.Minimal reproduction project
StyleBoxColorTest.zip
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