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Crash on M1 with multi-threaded rendering on window resize #54519
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cc @bruvzg @chrrrrrrr Just to make sure, can you reproduce this on the |
@Calinou I tried compiling the master, but I end up with a file that I can't run: |
As stated in the docs, to make an .app bundle you need do a bit more after compiling
And don't forget to include the MoltenVK library I tried to replicate that crash on the master branch but it seemed fine to me. No crash so far. This is the crash log for the 3.3.4 Version: https://pastebin.com/HxitWbkD |
Thanks @alexruetz . I just got it working as well and haven't had it crash either. |
Fixed by #54526. |
Godot version
3.3.4
System information
macOS 11.6, GLES3, M1
Issue description
Dragging to resize the game window makes it crash when rendering is multi-threaded. Doesn't happen on my intel mac -- only on M1. Using GLES2 seems to fix it in a simple project, but in a larger project it also crashes on GLES2.
Steps to reproduce
Create blank project.
Project Settings > Rendering > Thread > Multi-threaded
Play project
Resize window by dragging a side or corner for a bit to crash it.
Minimal reproduction project
No response
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