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The layer of visual instance doesn't work correctly with the Shadows in the stable release and the dev vulkan version.
The first "control" is on the layer 1 and the second on the layer 2.
Steps to reproduce
Just place one camera and meshs with visual instance on layer 1 and one camera and mesh on layer 2 with one directionnal light.
Related to #43827, which already reported the issue for 3.x (but with Camera's Cull Mask property).
Calinou
changed the title
Visual Instance layer and shadows (stable and vulkan)
Visual Instance layer and DirectionalLight3D shadows don't work together (stable and vulkan)
Nov 4, 2021
Calinou
changed the title
Visual Instance layer and DirectionalLight3D shadows don't work together (stable and vulkan)
Visual Instance layer and DirectionalLight3D shadows don't work together
Feb 19, 2022
Godot version
3.3.4.stable.officiel [faf3f88] and vulkan git
System information
Windows 10, GLES3 and Vulkan, nvidia rtx 2080S
Issue description
The layer of visual instance doesn't work correctly with the Shadows in the stable release and the dev vulkan version.
The first "control" is on the layer 1 and the second on the layer 2.
Steps to reproduce
Just place one camera and meshs with visual instance on layer 1 and one camera and mesh on layer 2 with one directionnal light.
Minimal reproduction project
Testombre.zip
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