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Visual Instance layer and DirectionalLight3D shadows don't work together #54613

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Cop46 opened this issue Nov 4, 2021 · 3 comments
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@Cop46
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Cop46 commented Nov 4, 2021

Godot version

3.3.4.stable.officiel [faf3f88] and vulkan git

System information

Windows 10, GLES3 and Vulkan, nvidia rtx 2080S

Issue description

The layer of visual instance doesn't work correctly with the Shadows in the stable release and the dev vulkan version.
The first "control" is on the layer 1 and the second on the layer 2.

scene
CameraView

Steps to reproduce

Just place one camera and meshs with visual instance on layer 1 and one camera and mesh on layer 2 with one directionnal light.

Minimal reproduction project

Testombre.zip

@Calinou
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Calinou commented Nov 4, 2021

Related to #43827, which already reported the issue for 3.x (but with Camera's Cull Mask property).

@Calinou Calinou changed the title Visual Instance layer and shadows (stable and vulkan) Visual Instance layer and DirectionalLight3D shadows don't work together (stable and vulkan) Nov 4, 2021
@Calinou Calinou changed the title Visual Instance layer and DirectionalLight3D shadows don't work together (stable and vulkan) Visual Instance layer and DirectionalLight3D shadows don't work together Feb 19, 2022
@Calinou Calinou modified the milestones: 4.0, 3.5 Feb 19, 2022
@markusneg
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OmniLight and SpotLight are affected by this as well. At least in 3.4.3.

@akien-mga
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Fixed by #61841.

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