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Wrong action when overwriting Skeleton2D restpose #54996

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RoniPerson opened this issue Nov 15, 2021 · 1 comment
Closed

Wrong action when overwriting Skeleton2D restpose #54996

RoniPerson opened this issue Nov 15, 2021 · 1 comment

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@RoniPerson
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Godot version

3.4.stable

System information

Windows 10

Issue description

The menu for Skeleton2D which allows for overwriting the rest position and setting a new rest position. But the actions which will happen are diffrent than the text says. For me when clicking "Reset to Rest Position" the current pose will become the new rest pose and when clicking "Overwrite Rest Pose" the pose will be set to the rest pose. I am using the "en" as language code but seems to apply to other translations as well.

Steps to reproduce

  • create a Skelton2D
  • attach a Bone2D
  • select the Skeleton2D node
  • click on the option in the menubar and select "Reset to Rest Pose" -> the current pose becomes rest pose
  • select Bone2D and move it a bit
  • select the Skeleton2D node
  • click on the option in the menubar and select "Overwrite Rest Pose" -> the pose is set back

Minimal reproduction project

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@Calinou
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Calinou commented Nov 15, 2021

Duplicate of #54793 (will be fixed in 3.4.1).

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