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In a multilevel inheritance, changes to nodes from an inherited scene only affect up to the next inherited scene #55964
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@AttackButton Can you reproduce this in 3.4? |
Yeah, this happens in 3.4 stable too. |
As a side note, apparently some properties like the raycast2D's |
I managed to reproduce the bug with the collision mask as well. Could it not be the case, as discussed in #56584, that the grandchild scene was closed during the test? |
Duplicate of #7984. |
Godot version
v4.0.dev.calinou [f09d884]
System information
Windows 10
Issue description
As the title says, in a multilevel inheritance, changes to nodes in the editor in a scene will only affect up to the next inherited scene, not to all subsequent ones, as expected.
Steps to reproduce
Create a base scene and an A scene that inherits Base, and a B scene that inherits A, and a C scene that inherits B, and so on.
Any change you make to the nodes from one of these scenes will only take effect up to the next scene. Changes in B only affect C and changes in C only affect D, etc.
Minimal reproduction project
inherited_scenes_nodes_problem.zip
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