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The new tilemap editor stretches a bit to the sides in my setup with 100% scale and 1366x768 resolution, which causes the inspector dock to be slightly off-screen.
Steps to reproduce
Change your resolution to 1366x768 if not default.
Open the TileMap editor plugin.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
akien-mga
changed the title
Tilemap edittor scales incorrectly for 100% on 1366x768 resolution
Tilemap editor width is too big on 1366x768, Inspector gets cropped
Jan 31, 2022
akien-mga
changed the title
Tilemap editor width is too big on 1366x768, Inspector gets cropped
Tilemap editor width is too big on 1366x768 with 100% scaling, Inspector gets cropped
Jan 31, 2022
That's technically a duplicate of #31133, but like often this can be worked around by reducing the minimum width of the dock.
Here for example the following elements all take way too much width:
"Place Random Tile" checkbox (would be even worse for some translations)
Godot version
4.0.alpha1
System information
Ubuntu 20.04
Issue description
The new tilemap editor stretches a bit to the sides in my setup with 100% scale and 1366x768 resolution, which causes the inspector dock to be slightly off-screen.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: