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Tilemap editor width is too big on 1366x768 with 100% scaling, Inspector gets cropped #57483

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FreegleBarr opened this issue Jan 31, 2022 · 2 comments · Fixed by #60693
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@FreegleBarr
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Godot version

4.0.alpha1

System information

Ubuntu 20.04

Issue description

The new tilemap editor stretches a bit to the sides in my setup with 100% scale and 1366x768 resolution, which causes the inspector dock to be slightly off-screen.

image

Steps to reproduce

  • Change your resolution to 1366x768 if not default.
  • Open the TileMap editor plugin.

Minimal reproduction project

No response

@akien-mga akien-mga added this to the 4.0 milestone Jan 31, 2022
@akien-mga akien-mga changed the title Tilemap edittor scales incorrectly for 100% on 1366x768 resolution Tilemap editor width is too big on 1366x768, Inspector gets cropped Jan 31, 2022
@akien-mga akien-mga changed the title Tilemap editor width is too big on 1366x768, Inspector gets cropped Tilemap editor width is too big on 1366x768 with 100% scaling, Inspector gets cropped Jan 31, 2022
@akien-mga
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That's technically a duplicate of #31133, but like often this can be worked around by reducing the minimum width of the dock.
Here for example the following elements all take way too much width:

  • "Place Random Tile" checkbox (would be even worse for some translations)
  • "Scattering:" + its spinbox
  • Layer #0 drop down

@groud
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groud commented Jan 31, 2022

@akien-mga or, if it works, we may replace the HBoxContainer of the toolbar by the brand new FlowContainter. That could help on small screens.

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3 participants