Editor crashes when AtlasTexture
resource has C# script attached
#57503
Labels
Milestone
AtlasTexture
resource has C# script attached
#57503
Godot version
3.4.2 mono
System information
Windows 10
Issue description
I was creating an
AtlasTexture
derived script to allow for quick grid-based icon displays. If you then create an AtlasTexture inres
and add the script to it, the editor will then crash when you next open it with no output as to the issue.I had to compile the editor and attach a debugger to even narrow down that that was indeed the issue.
Exception Deets:
Call stack (without the unintelligible mono stuff.)
Steps to reproduce
AtlasTexture
. Can be simple as:AtlasTexture
resource.CustomTexture.cs
onto the script field.(Editor is usually fine at this point. Can recompile and keep working with no errors. CustomTexture and its script will work as expected.)
.mono
folder and open the editor, it will once again run even after compiling. Once you restart, it will again crash.Minimal reproduction project
bug_CustomTexture.zip
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