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ProjectSettings' has_setting() method returns false even when the setting is overriden using feature tags. This is inconsistent with get_setting(), which can return a non null value even when has_setting() returns false.
Steps to reproduce
Override a setting using feature tags, and test it using has_setting()
This is no longer "fixed" as #57972 is being reverted, but see my explanations there. I think this bug report misrepresented the problem, as the MRP is more complex than what is being discussed.
Godot version
3.4.2-stable, 4.0 alpha 2
System information
Windows 10
Issue description
ProjectSettings' has_setting() method returns false even when the setting is overriden using feature tags. This is inconsistent with get_setting(), which can return a non null value even when has_setting() returns false.
Steps to reproduce
Override a setting using feature tags, and test it using has_setting()
Minimal reproduction project
has_setting.zip
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