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Vulkan: Triangle glitch on a model with a rectangle hole due to automatic mesh LOD #58242
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I can confirm this on The triangle is only visible at certain viewing angles: triangle_bug.mp4Selecting the glb file in the FileSystem dock, going to the Import dock, disabling Generate Lods, clicking Reimport then reloading the saved scene fixes this issue. Therefore, this is caused by automatic mesh LOD. |
I think this is an upstream bug, might be easily fixable. Confirmed. Upstream is https://github.com/zeux/meshoptimizer |
May be fixed by #70446 |
I think this is fixed by #70446. Like in the latest rc3. |
Maybe fixed now I can't find the angle that fails. |
Yeah I can't reproduce it after reimport on master. I think this was fixed by #84384 - that version has an improvement to flip detection that would have solved cases like the above. Can probably close this. |
Thanks for testing! Fixed by #84384. |
Godot version
v4.0.alpha2.official [79077e6]
System information
Ubuntu 21.10. nVidia GeForce GTX 870M with 470.103.01 driver. Vulkan
Issue description
A strange glitch, that I noticed on this model. Tested in blender, Godot 3.4.3 and F3D viewer. Does not show up in any of those, other then Godot 4.0 alpha 2 with bout Vulkan and Vulkan mobile render
Steps to reproduce
Open minimal reproduction project or import model
Minimal reproduction project
triangle_glitch.zip
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