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Duplicate of #37527. This is caused by your focus stylebox being opaque and being drawn on top of the pressed stylebox. To resolve this, use a transparent design for your focus stylebox (e.g. just an outline) or set a StyleBoxEmpty for the Focus style (not recommended for accessibility reasons).
Minimal reproduction project with StyleBoxEmpty for the focus style: ButtonTest.zip
Godot version
3.4.stable
System information
MacOS Monterey 12.2.1 Intel 16"
Issue description
The button pressed TextureStyleBox's texture never displays, although the TextureStyleBox's custom content_margin IS used.
Steps to reproduce
Minimal reproduction project
ButtonTest.zip
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